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Loyalty programmes

Loyalty Programmes

Researchers study which social media posts make loyalty programme customers more likely to purchase something, versus other clients.

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In game marketing

In-Game Marketing

The growth of in-game branding and marketing, and the requirements of the rapidly unfolding metaverse, may be changing the game – quite literally.

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Consumer habits

Consumer Habits

Study finds that a significant percentage of 18 to 26-year-olds check their smartphones upwards of 30 times an hour.

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Social media

Social Media

Media messaging in the African context must take into account ‘pavement media’ and other non-traditional information sources.

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